The design process at Hand-Heart Design Firm has six stages: discovery interview, research and analysis, strategy and concept, design development, validation and final artwork, and handover and rollout. Each stage has a defined deliverable and one confirmation point, so our partners always know where the work stands, what comes next and what they need to supply. The number of stages is adjusted to the nature of the project: packaging design has nine because it involves physical structural testing, and wayfinding systems have five because they include site supervision. The skeleton, however, stays the same: understand the problem first, then decide the direction, and only then start making.

The process is not there to look professional. It is there so that you get the chance to say “hold on, this direction is wrong” before you spend a lot of money.

What stages does the Hand-Heart design process have?

The general Hand-Heart process has six stages: discovery interview, research and analysis, strategy and concept, design development, validation and final artwork, handover and rollout. At the end of each stage there is one formal confirmation, and only after that does the work move on to the next stage. The reason is practical: a wrong direction should surface while it is still cheap to change, not at prototyping or on site.

Many partners come to us saying “I want a new logo”, and by the end of the conversation the real problem turns out to be “our branches don’t look like the same company”.— Hand-Heart Design Firm
Six stages: what you supply / what we deliver Decision inputs and design outputs sit in the same row, so responsibility is visible at every stage. Stage You supply We deliver Discovery Brand status, problem, timeline Requirements note, quotation Research Existing material, interviewees Research report, competitor review Strategy Decision-makers attend Strategy paper, direction options Design Feedback in one round Final design, applications Validation Specs and quantities Prototype, final files Handover Name a maintenance owner Guidelines, training, supervision
The six stages at a glance In each stage the left side is what you supply and the right side is what Hand-Heart delivers. Responsibilities are written into the process, so there is no dispute at acceptance over who was supposed to do what.
  1. Discovery interview and free consultation

    First we work out exactly what problem needs solving. Many partners come to us saying “I want a new logo”, and by the end of the conversation the real problem turns out to be “our branches don’t look like the same company”. If the problem is defined wrongly, everything after it is wasted.

    What you prepare Your brand as it stands, the problem you are facing, the expected schedule and budget range
    What we deliver A record of the clarified requirements, an initial scope recommendation, a quotation
  2. Information gathering and research analysis

    We take stock of the existing brand assets, survey the target audience and analyse competitors. Public-sector and large-company projects also include internal interviews and an all-staff questionnaire. Ask only the managers and you get “how it ought to look”; ask the front line and you get “how it actually looks”.

    What you prepare Existing material, an internal point of contact, a list of people available for interview
    What we deliver A research report, a competitor analysis, an inventory of the problems
  3. Strategy development and concept proposal

    From the research findings we define the core value and the design direction, usually presenting two or three directions for you to choose from. This stage is about direction, not detail: shades of colour, or whether the type should be a little larger or smaller, all wait until the next stage.

    What you prepare The decision-makers attend the proposal meeting
    What we deliver A strategy briefing, concept direction proposals, confirmation of the direction
  4. Design development and refinement

    Following the approved direction, we complete the core design and extend it across the application system. This stage includes one full round of revisions. Revision is part of the process, not an extra request.

    What you prepare Feedback gathered into one round, rather than piecemeal changes
    What we deliver The final design, the application system, the revised version
  5. Validation and final artwork

    Different services validate different things: packaging needs a physical blank mock-up tested for load and drop, wayfinding needs a 1:1 mock-up on site to confirm the reading distance, and an identity has to be checked at sizes as small as a favicon to see whether it is still legible. What works on the drawing does not necessarily work once it is made.

    What you prepare Confirming specifications and quantities, taking part in the on-site validation
    What we deliver Prototypes or full-size mock-ups, validation records, final artwork files
  6. Handover, rollout and site supervision

    Handing over the files is only the minimum. A complete handover also includes the guidelines, training for the people who will carry it out, and on-site supervision of printing or construction. A project done well has to survive a change of project contact. That is why the guidelines and the training exist.

    What you prepare Naming the unit responsible for ongoing maintenance
    What we deliver The complete files, the guidelines, the training briefing, site supervision and acceptance

What does each stage look like in a real project?

The six stages above are the general rule; the gates each project actually passes through are not exactly the same. Below are examples for five of the stages, taken from our published work, to show what each looks like in a real project:

  • Research and analysis | Tintin Drugstore brand identity: Before anyone drew a logo, we interviewed people at every level: decision-makers, department heads and front-line pharmacists. A “visual cross analysis” then mapped where pharmacy and drugstore brands sit in colour, typeface and form. Only after that did we propose three identity directions: “Professional and clear”, “Friendly and warm” and “Healthy and energetic”.
  • Strategy and concept | Legislative Yuan 2024 New Year card: The first proposal put forward four directions, each planned together with a card format (side-fold, top-fold or a single flat card). What both sides confirmed first was the direction “Great Fortune in the Year of the Dragon”; details such as the dragon’s claws and the greeting were adjusted only in the next step.
  • Design development | Tai He Shang agarwood packaging: Once the direction was set as “minimal contemporary patterns expressed in calligraphic brushstrokes”, the development stage moved to freer ink-wash strokes, with a short note on the brushwork written for each of the four incenses. The layout of a colour block at the top and a white label below was kept, and the project went through refined drafts and final artwork to completion.
  • Validation and final artwork | Kinmen Kaoliang Liquor Year of the Dragon commemorative edition: Once the form of the dragon was settled, the refined-draft stage offered combinations of finishes, such as gold foil, black foil and embossing, to choose from. The dragon is printed in black, gold and orange-red on the clear kaoliang bottle, so it can still be seen through the glass from the back, and the outer box extends the dragon on the bottle into its key visual.
  • Handover and rollout | 12th Oasis brand identity: The logo was narrowed down from 14 black-and-white sketches to three first drafts. Once it was finalised, Hand-Heart compiled the colour scheme, the basic design elements and supporting graphics, the logo’s minimum size and the rules for floral display boards into a brand guidelines manual, with black, white and colour versions of every logo combination.

Who signs off at each stage, and what a change costs

The table above covers “what you give, what we deliver”. This one covers the other half: who confirms at each gate, what it costs to go back and change something after that confirmation, and when a gate can be skipped. When a project drags, it is usually not because the design is slow. It is because the person who confirms is not in the room, or because a change was not made at the cheap stage and only came up at the expensive one.

StageWho confirmsWhat is confirmedTypical durationChanging after this gateCan it be skipped?
Discovery interviewProject contact + the person with budget authorityProblem definition, scope, schedule, quotation1–2 weeksLowest cost; change it and move onNo
Research and analysisProject contactWhether the research subjects and the interview list are sufficient2–3 weeksLow; the research can simply be topped upCan be skipped if research from the past year already exists
Strategy and conceptThe decision-maker in person, not a delegateThe direction (not shades of colour)2–3 weeksHigh: every drawing after this is built on itNo
Design developmentProject contact collates, decision-maker approvesCore design and applications, including one full round of revisionsIdentity 6–12 weeks / visual design 3–5 weeksMedium; going back to the direction means starting overNo
Validation and final artworkProject contact + the unit that will use itPrototypes, full-size mock-ups, specifications and quantities1–3 weeksHigh; die-cuts, materials and print runs are already fixedCan be simplified for purely digital deliverables
Handover and rolloutThe designated maintenance unitGuidelines, training, site supervision and acceptance2–4 weeks; with site supervision, depends on the construction scheduleA change after rollout means training everyone againNo; if there is no maintenance unit we will raise it first

Three principles run through the whole table. The direction is confirmed by the decision-maker in person: a direction confirmed by a delegate is usually overturned during development. Revisions come in one round: piecemeal changes leave every version incomplete. The later the change, the higher the cost, which is why at every gate we spell out what it will cost to change something later if it is not changed now.

How does the process differ between services?

The six stages are the skeleton; the actual number of stages is adjusted to the nature of the project. The difference comes mainly from whether physical validation is needed and whether the work goes on site:

ServiceStagesKey step addedDetailed process
Corporate identity system (CIS)6Mind identity and behaviour identity (MI/BI) come before the visual; handover includes rollout and supervisionSee the CIS process
Rebranding6A brand audit first, to decide which assets to keep; includes rollout in spaces and stores and launch communication planningSee the rebranding process
Packaging design9Structure before the visual; includes load, impact and drop testing on physical blank mock-ups, and die-cut dielinesSee the packaging process
Wayfinding system design5Circulation analysis and sign positioning; letter heights checked against the legibility-distance formula; site supervision and point-by-point acceptanceSee the wayfinding process
Visual design7The first draft is done in black and white to confirm the layout structure; colour comes in only after that is confirmedSee the visual design process
ESG sustainability report6Data stocktaking and chapter structure come first; a highlights edition and an animated edition can be addedSee the ESG process
Number of stages by service The longer the row of cells, the more judgement, testing and implementation the process contains. Service Stages Process length Key step added Packaging 9 Blank mock-up tests Visual design 7 Black-and-white first Brand identity 6 MI and BI before VI Rebranding 6 Brand audit first ESG report 6 Data structure first Wayfinding 5 Supervision, acceptance
The difference in stage count comes from physical validation Services that require physical testing or work on site have more stages; purely two-dimensional services have fewer.

Why confirm stage by stage instead of doing it all at once?

The cost of change rises steeply by stage Early revisions are judgement calls; late revisions become rework. Cost of changing direction now High Low Discovery Research Strategy Design Validation Handover At sketch stage a change costs a few hours After prototyping new die needed Once fitted it must be removed and refitted Cheap early: discussion and sketch revisions Expensive later: materials, dies, rework
Why confirm early The same “change of direction” means redrawing at the sketch stage and dismantling and rebuilding after installation. The point of confirming stage by stage is to let mistakes happen while they are still cheap.

Confirming stage by stage is not bureaucracy for its own sake. It deals with a very practical problem: every design decision becomes the premise for every decision that follows. The later one is overturned, the more has to be redone with it.

What it looks like in practice If the box shape on a packaging project is changed only after prototyping, a new die has to be made. If the type on a wayfinding project has to be enlarged after installation, the whole batch has to come down and be reprinted. This is not hypothetical; it happens in this trade every day.
Mistakes should surface while they are cheap

Changing direction at the sketch stage takes a few hours. Changing after prototyping means remaking the die. Changing after installation means taking it down and refitting it. The later it surfaces, the more it costs.

You always know where the project stands

Each stage has a defined deliverable, so there is no black-box period of “three weeks of silence after sending the brief”.

Clear division of responsibility

What you supply and what we deliver are written into every stage. At acceptance there is no room for disputes over who was supposed to do what.

For some projects, we will suggest you think it over first

The free consultation is not there to close a deal. After talking it through, we may tell you: this may not be the best moment to rebrand. If there is no internal agreement on the direction yet, working on the identity now can easily turn into an argument about taste, settled in the end by job title rather than by strategy.

We will also tell you plainly how far the current budget can reasonably go, and which items we would advise you not to economise on. Rather than spreading the money evenly over ten items and ending up with ten half-finished ones, you can also consider getting the core identity and the few most-used items right first, and phasing the rest in later.

Saying this may cost us a few projects. But a brand project that was not done well is something you live with for years, and we would rather it did not appear in our portfolio either.

When is this design process a good fit?

Hand-Heart can take on selected stages, and the work can begin before all the materials are in.

  • If another party has already completed the research and strategy, you can commission Hand-Heart for the stages from design development onwards.
  • If your materials are not complete yet, start by agreeing on two things: the problem to be solved and who has the final say.
  • If you are handling a public-sector project, it helps to arrange for the decision-maker to confirm the direction in person at the strategy and concept stage.

What do you need to prepare before starting?

You do not need everything in place to start. Give us as much of the following four items as you have; Hand-Heart can work through the gaps with you during the research stage:

  • Your brand as it stands, and the problem: what the situation is now and what you hope to solve. This one matters most; the rest can follow later.
  • Existing visual assets: the current logo, standard colours, typefaces, existing guidelines and branded materials.
  • Use and specifications: the deliverables you expect, quantities, sizes, and the channels you will publish through.
  • Schedule and decision process: when you would like it finished, and who has the final say. A decision-maker who misses the proposal meeting is the most common reason a project goes back and forth.

Frequently asked questions

How long does a design project usually take?

It depends on the type and scope of the service. A single piece of graphic design is measured in weeks; projects such as brand identity, packaging design and wayfinding systems, which need research, validation and rollout, are usually measured in months when the scope is large. Hand-Heart sets out the deliverables and schedule for each stage after the discovery interview, and does not add items partway through the process.

How many rounds of revision are included in the process?

Hand-Heart builds revisions into the stages rather than counting them separately: the concept proposal stage confirms the direction, the design development stage includes one full round of revisions, and the validation stage includes the detail adjustments before final artwork. Asking to change direction after the direction has been confirmed is a change of scope, and the schedule and fee are then discussed separately; we make this clear at the quotation stage.

Can we start before the materials are ready?

Yes. In practice content and design almost always run in parallel: the structure and direction are confirmed first, and the content comes in gradually. The only two things that really have to be settled first are “what problem is being solved” and “who has the final say”. Waiting until every piece of material is ready usually just squeezes the printing or construction schedule at the end.

Why does packaging design have more stages than other services?

Because packaging needs physical validation. The Hand-Heart packaging process has nine stages; the extra ones are structural design, structural testing (building a blank mock-up and actually testing load, impact, compression, drop and opening), drawing the die-cut dieline, and prototype sign-off. A structure that works on the drawing does not necessarily hold up once it is built. These stages exist to find the problems before mass production.

Is there any follow-up service after handover?

Yes. Handing over the design is not the end of the project. The sixth Hand-Heart stage covers delivery of the guidelines, training for the people who will carry it out (teaching material or video), and on-site supervision and acceptance of printing and construction. For brand identity projects we also help set up a standing management arrangement and rules for external authorisation, so that the identity is still used correctly after the project contact changes.

Can we commission only some of the stages?

Yes. If the research and strategy have already been done by another party, Hand-Heart can take on only the stages from design development onwards; if only validation or site supervision is needed, that can be taken on separately as well. Going through the full process is usually cheaper, though: picking a project up midway takes extra time to fill in the context of the earlier stages, and that time cost does not disappear.

A written manual is not enough to support everyone who has to apply the design; a video is what lets the people doing the work follow along.— How it was done on the National Central Library project: we filmed training videos for the people carrying it out

Want to know how your project should run?

Tell us where your brand stands, the problem you want to solve and the schedule you have in mind, and Hand-Heart will propose a stage plan and timeline suited to the nature of your project. The first conversation is free, and there is no obligation to go ahead afterwards.

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